/** * A 4x4 Matrix represented as a flat array of 16 floats. * This is the standard format for WebGL uniformMatrix4fv. */ export type Matrix4x4 = Float32Array & { length: 16; }; /** * Creates an Orthographic Projection Matrix. * Maps a logical coordinate system (like 1920x1080) to WebGL Clip Space (-1 to 1). */ export declare function createOrthoMatrix(left: number, right: number, bottom: number, top: number): Matrix4x4; export declare const projectionMatrix: Matrix4x4; //# sourceMappingURL=mat4.d.ts.map