import { IObject, IMode } from '.'; export declare type IAnimType = 'to' | 'from' | 'set'; export declare type IEaseType = 'linear' | 'easeInSine' | 'easeOutSine' | 'easeInOutSine' | 'easeInQuad' | 'easeOutQuad' | 'easeInOutQuad' | 'easeInCubic' | 'easeOutCubic' | 'easeInOutCubic' | 'easeInQuart' | 'easeOutQuart' | 'easeInOutQuart' | 'easeInQuint' | 'easeOutQuint' | 'easeInOutQuint' | 'easeInExpo' | 'easeInOutExpo' | 'easeInOutExpo' | 'easeInCirc' | 'easeOutCirc' | 'easeInOutCirc' | 'easeInBack' | 'easeOutBack' | 'easeInOutBack' | 'easeInElastic' | 'easeOutElastic' | 'easeInOutElastic' | 'easeInBounce' | 'easeOutBounce' | 'easeInOutBounce' | string; export declare type IAnimCallBack = (e?: { index: number; targets: IObject | IObject[]; ratio?: number; moment?: number; mode: IMode; vars?: IObject | IObject[]; }) => void; export interface IBezierProps { type?: string; autoRotate?: boolean; vars: { x: number; y: number; }[]; } export interface IChildrenProps { value: number; floatLength?: number; formatMoney?: { thousand: string; decimal: string; }; } export interface IStyleAnimProps { [key: string]: any; path?: string; x?: number | string; y?: number | string; z?: number | string; translateX?: number | string; translateY?: number | string; translateZ?: number | string; rotate?: number | string; rotateX?: number | string; rotateY?: number | string; scale?: number | string; scaleX?: number | string; scaleY?: number | string; transformOrigin?: number | string; grayScale?: number; sepia?: number; hueRotate?: string; invert?: number; brightness?: number; contrast?: number; saturate?: number; blur?: string; width?: number | string; maxWidth?: number | string; minWidth?: number | string; height?: number | string; maxHeight?: number | string; minHeight?: number | string; lineHeight?: number | string; opacity?: number | string; top?: number | string; right?: number | string; bottom?: number | string; left?: number | string; marginTop?: number | string; marginRight?: number | string; marginBottom?: number | string; marginLeft?: number | string; paddingTop?: number | string; paddingRight?: number | string; paddingBottom?: number | string; paddingLeft?: number | string; color?: string; backgroundColor?: string; borderWidth?: number | string; borderRadius?: number | string; borderColor?: string; boxShadow?: string; textShadow?: string; strokeWidth?: number; fill?: string; stroke?: string; strokeDashoffset?: number; strokeDasharray?: string; } export interface IAnimObject extends IStyleAnimProps { type?: IAnimType; startAt?: IObject; duration?: number; delay?: number; repeat?: number; repeatDelay?: number; appearTo?: number | string; yoyo?: boolean; ease?: IEaseType; style?: IStyleAnimProps; cx?: number; cy?: number; r?: number; x1?: number; y1?: number; x2?: number; y2?: number; rx?: number; ry?: number; dx?: number; dy?: number; offset?: number | string; stdDeviation?: number | string; stopColor?: string; stopOpacity?: number; onStart?: IAnimCallBack; onUpdate?: IAnimCallBack; onComplete?: IAnimCallBack; onRepeat?: IAnimCallBack; PathMotion?: { path?: string | { x: number; y: number; [key: string]: any; }[]; pathVars?: { type?: 'thru' | 'soft' | 'cubic'; curviness?: number; relative?: boolean; }; center?: number | string[]; x?: boolean; y?: boolean; rotate?: boolean; }; SVGDraw?: string | number; SVGMorph?: { path?: string; attr?: string; maxSegmentLength?: number; }; }