using UnityEngine; using UnityEngine.Events; namespace Funique { /// /// Teleport configuration
/// ------------------------------------------------
/// 傳送配置 ///
[System.Serializable] public struct TeleportStruct { [SerializeField] public Transform Player; [SerializeField] public Transform Camera; [SerializeField] public Transform Offset; [SerializeField] public Vector3 OffsetVec; [SerializeField] public Transform Target; [SerializeField] public Transform[] ApplyOffset; [SerializeField] public UnityEvent Chain; } }