using System;
namespace Funique
{
///
/// Player nickname pair with hostname
/// ------------------------------------------------
/// 用戶暱稱 配對 主機名稱
///
[Serializable]
public struct SavedPlayerName
{
///
/// Hostname target
/// ------------------------------------------------
/// 主機名稱
///
public string HostName;
///
/// Nickname target
/// ------------------------------------------------
/// 暱稱
///
public string NickName;
}
}