using System; namespace Funique { /// /// Player nickname pair with hostname
/// ------------------------------------------------
/// 用戶暱稱 配對 主機名稱 ///
[Serializable] public struct SavedPlayerName { /// /// Hostname target
/// ------------------------------------------------
/// 主機名稱 ///
public string HostName; /// /// Nickname target
/// ------------------------------------------------
/// 暱稱 ///
public string NickName; } }