using UnityEngine; namespace Funique { /// /// Playable object data structure
/// When assign without any inheritance, This could be use as hyperlink
/// ------------------------------------------------
/// 可被播放物件的資料結構
/// 不被繼承的情況下, 通常可以用於連結使用 ///
public class InfoBase { /// /// Binding button gameobject instance in the scene
/// ------------------------------------------------
/// 選單綁定按鈕 ///
public GameObject BtnObj { set; get; } /// /// Extra information, depend on need, it could use for condition
/// ------------------------------------------------
/// 額外資訊, 根據需求, 可以用於判斷 ///
public string Meta; /// /// The full source file name
/// ------------------------------------------------
/// 檔案全名 ///
public string SourceName; /// /// Filtered file name (Without timecode)
/// ------------------------------------------------
/// 過濾名稱 (過濾 時間字串) ///
public string FilterName; /// /// Button display name (Without extension and timecode)
/// ------------------------------------------------
/// 按鈕文字 (過濾 時間字串 副檔名) ///
public string BtnName; /// /// The type ID for specific playlist
/// ------------------------------------------------
/// 物件 ID 對應到 指定清單 ///
public int PlayableType; } }