using UnityEngine; using UnityEditor; namespace NaughtyAttributes.Editor { [CustomPropertyDrawer(typeof(HorizontalLineAttribute))] public class HorizontalLineDecoratorDrawer : DecoratorDrawer { public override float GetHeight() { HorizontalLineAttribute lineAttr = (HorizontalLineAttribute)attribute; return EditorGUIUtility.singleLineHeight + lineAttr.Height; } public override void OnGUI(Rect position) { Rect rect = EditorGUI.IndentedRect(position); rect.y += EditorGUIUtility.singleLineHeight / 3.0f; HorizontalLineAttribute lineAttr = (HorizontalLineAttribute)attribute; NaughtyEditorGUI.HorizontalLine(rect, lineAttr.Height, lineAttr.Color.GetColor()); } } }