using UnityEngine; namespace Funique { /// /// Force rigidbody velocity be zero
/// this is use for prevent glitch movement when moving
/// ------------------------------------------------
/// 強制讓剛體 速率為 0
/// 這是為了防止奇妙的錯誤移動 ///
[AddComponentMenu("Funique/Core/Velocity Stay Zero")] public class VelocityZero : MonoBehaviour { [SerializeField] Rigidbody character; private void FixedUpdate() { character.velocity = Vector3.zero; } } }