using System.Collections.Generic; using UnityEngine; namespace Funique { /// /// Force mesh renderer enable or disable
/// ------------------------------------------------
/// 強制關閉或是開啟渲染 ///
[AddComponentMenu("Funique/Core/Force Active")] public class ForceActive : MonoBehaviour { // 欄位 #region Field [SerializeField] List act = new List(); [SerializeField] List deact = new List(); #endregion // Unity 事件 #region Unity Event void Update() { foreach (var i in act) i.enabled = true; foreach (var i in deact) i.enabled = false; } #endregion // 設置 #region Setter /// /// Clean renderer active list
/// ------------------------------------------------
/// 清空強制開啟列表 ///
public void CleanActive() { act.Clear(); } /// /// Clean renderer disactive list
/// ------------------------------------------------
/// 清空強制關閉列表 ///
public void CleanDisactive() { deact.Clear(); } /// /// Adding element to renderer active list
/// ------------------------------------------------
/// 加入強制開啟列表 ///
/// Target public void AddActive(MeshRenderer mr) { act.Add(mr); } /// /// Adding element to renderer disactive list
/// ------------------------------------------------
/// 加入強制關閉列表 ///
/// Target public void AddDisactive(MeshRenderer mr) { deact.Add(mr); } /// /// /// /// Target public void AddActives(MeshRenderer[] mrs) { act.AddRange(mrs); } /// /// /// /// Target public void AddDisactives(MeshRenderer[] mrs) { deact.AddRange(mrs); } #endregion } }