"use strict"; declare type float64 = number; declare type int32 = number; declare type uint32 = number; var sqrt64 = Math.sqrt; var PI: float64 = 3.141592653589793; var SOLAR_MASS: float64 = 4 * PI * PI; var DAYS_PER_YEAR: float64 = 365.24; class Body { public x: float64; public y: float64; public z: float64; public vx: float64; public vy: float64; public vz: float64; public mass: float64; constructor( x: float64, y: float64, z: float64, vx: float64, vy: float64, vz: float64, mass: float64 ) { this.x = x; this.y = y; this.z = z; this.vx = vx; this.vy = vy; this.vz = vz; this.mass = mass; } offsetMomentum(px: float64, py: float64, pz: float64): this { this.vx = -px / SOLAR_MASS; this.vy = -py / SOLAR_MASS; this.vz = -pz / SOLAR_MASS; return this; } } function Jupiter(): Body { return new Body( 4.84143144246472090e+00, -1.16032004402742839e+00, -1.03622044471123109e-01, 1.66007664274403694e-03 * DAYS_PER_YEAR, 7.69901118419740425e-03 * DAYS_PER_YEAR, -6.90460016972063023e-05 * DAYS_PER_YEAR, 9.54791938424326609e-04 * SOLAR_MASS ); } function Saturn(): Body { return new Body( 8.34336671824457987e+00, 4.12479856412430479e+00, -4.03523417114321381e-01, -2.76742510726862411e-03 * DAYS_PER_YEAR, 4.99852801234917238e-03 * DAYS_PER_YEAR, 2.30417297573763929e-05 * DAYS_PER_YEAR, 2.85885980666130812e-04 * SOLAR_MASS ); } function Uranus(): Body { return new Body( 1.28943695621391310e+01, -1.51111514016986312e+01, -2.23307578892655734e-01, 2.96460137564761618e-03 * DAYS_PER_YEAR, 2.37847173959480950e-03 * DAYS_PER_YEAR, -2.96589568540237556e-05 * DAYS_PER_YEAR, 4.36624404335156298e-05 * SOLAR_MASS ); } function Neptune(): Body { return new Body( 1.53796971148509165e+01, -2.59193146099879641e+01, 1.79258772950371181e-01, 2.68067772490389322e-03 * DAYS_PER_YEAR, 1.62824170038242295e-03 * DAYS_PER_YEAR, -9.51592254519715870e-05 * DAYS_PER_YEAR, 5.15138902046611451e-05 * SOLAR_MASS ); } function Sun(): Body { return new Body( 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SOLAR_MASS ); } class NBodySystem { public bodies: Array< Body >; constructor(bodies: Array< Body >) { var px: float64 = 0.0; var py: float64 = 0.0; var pz: float64 = 0.0; var size: uint32 = bodies.length; for (var i: uint32 = 0; i < size; i++) { var b: Body = bodies[i]; var m: float64 = b.mass; px += b.vx * m; py += b.vy * m; pz += b.vz * m; } this.bodies = bodies; this.bodies[0].offsetMomentum(px, py, pz); } advance(dt: float64): void { var dx: float64, dy: float64, dz: float64, ix: float64, iy: float64, iz: float64, bivx: float64, bivy: float64, bivz: float64, distance: float64, mag: float64; var bodies: Array< Body > = this.bodies; var size: uint32 = bodies.length; for (var i = 0; i < size; ++i) { var bodyi: Body = bodies[i]; ix = bodyi.x; iy = bodyi.y; iz = bodyi.z; bivx = bodyi.vx; bivy = bodyi.vy; bivz = bodyi.vz; var bodyim: float64 = bodyi.mass; for (var j: uint32 = i + 1; j < size; ++j) { var bodyj: Body = bodies[j]; dx = ix - bodyj.x; dy = iy - bodyj.y; dz = iz - bodyj.z; var distanceSq = dx * dx + dy * dy + dz * dz; distance = sqrt64(distanceSq); mag = dt / (distanceSq * distance); var bim = bodyim * mag; var bjm = bodyj.mass * mag; bivx -= dx * bjm; bivy -= dy * bjm; bivz -= dz * bjm; bodyj.vx += dx * bim; bodyj.vy += dy * bim; bodyj.vz += dz * bim; } bodyi.vx = bivx; bodyi.vy = bivy; bodyi.vz = bivz; bodyi.x += dt * bivx; bodyi.y += dt * bivy; bodyi.z += dt * bivz; } } energy(): float64 { var dx: float64, dy: float64, dz: float64, distance: float64; var ix: float64, iy: float64, iz: float64, vx: float64, vy: float64, vz: float64, bim: float64; var e : float64 = 0.0; var bodies: Array< Body > = this.bodies; var size: uint32 = bodies.length; for (var i: uint32 = 0; i < size; ++i) { var bodyi: Body = bodies[i]; ix = bodyi.x; iy = bodyi.y; iz = bodyi.z; vx = bodyi.vx; vy = bodyi.vy; vz = bodyi.vz; bim = bodyi.mass; e += 0.5 * bim * (vx * vx + vy * vy + vz * vz); for (var j = i + 1; j < size; ++j) { var bodyj: Body = bodies[j]; dx = ix - bodyj.x; dy = iy - bodyj.y; dz = iz - bodyj.z; distance = sqrt64(dx * dx + dy * dy + dz * dz); e -= bim * bodyj.mass / distance; } } return e; } } export function test(n: uint32): float64 { var bodies: NBodySystem = new NBodySystem(new Array< Body >(Sun(), Jupiter(), Saturn(), Uranus(), Neptune())); for (var i: uint32 = 0; i < n; i++) { bodies.advance(0.01); } return bodies.energy(); } /* var n: uint32 = 500000; Terminal.time('t'); var bodies: NBodySystem = new NBodySystem(new Array< Body >(Sun(), Jupiter(), Saturn(), Uranus(), Neptune())); //Terminal.write(bodies.energy().toFixed(9)); for (var i: uint32 = 0; i < n; i++) { bodies.advance(0.01); } //Terminal.write(bodies.energy().toFixed(9)); // -0.169075164 // -0.169096567 Terminal.timeEnd('t'); */