// Type definitions for three.js (ShaderPass.js) // Project: https://github.com/mrdoob/three.js/blob/r68/examples/js/postprocessing/ShaderPass.js // Definitions by: Satoru Kimura // Definitions: https://github.com/borisyankov/DefinitelyTyped /// declare module THREE { export class ShaderPass { constructor( shader: Shader, textureID?: string ); textureID: string; uniforms: any; material: ShaderMaterial; renderToScreen: boolean; enabled: boolean; needsSwap: boolean; clear: boolean; camera: Camera; scene: Scene; quad: Mesh; render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void; } }