// Type definitions for Dojo v1.9 // Project: http://dojotoolkit.org // Definitions by: Michael Van Sickle // Definitions: https://github.com/borisyankov/DefinitelyTyped declare module dojox { module gesture { /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gesture/Base.html * * * @param args */ class Base { constructor(args: any); /** * Default event e.g. 'tap' is a default event of dojox.gesture.tap * */ "defaultEvent": string; /** * A list of sub events e.g ['hold', 'doubletap'], * used by being combined with defaultEvent like 'tap.hold', 'tap.doubletap' etc. * */ "subEvents": any[]; /** * Whether the gesture is touch-device only * */ "touchOnly": boolean; /** * Process the 'cancel' phase of a gesture * * @param data * @param e */ cancel(data: any, e: any): void; /** * Release all handlers and resources * */ destroy(): void; /** * Fire a gesture event and invoke registered listeners * a simulated GestureEvent will also be sent along * * @param node Target node to fire the gesture * @param event An object containing specific gesture info e.g {type: 'tap.hold'|'swipe.left'), ...}all these properties will be put into a simulated GestureEvent when fired.Note - Default properties in a native Event won't be overwritten, see on.emit() for more details. */ fire(node: HTMLElement, event: Object): void; /** * Initialization works * */ init(): void; /** * Check if the node is locked, isLocked(node) means * whether it's a descendant of the currently locked node. * * @param node */ isLocked(node: any): boolean; /** * Lock all descendants of the node. * * @param node */ lock(node: HTMLElement): void; /** * Process the 'move' phase of a gesture * * @param data * @param e */ move(data: any, e: any): void; /** * Process the 'press' phase of a gesture * * @param data * @param e */ press(data: any, e: any): void; /** * Process the 'release' phase of a gesture * * @param data * @param e */ release(data: any, e: any): void; /** * Release the lock * */ unLock(): void; } } } declare module "dojox/gesture/Base" { var exp: dojox.gesture.Base export=exp; }