/**
* @license
* Copyright The Closure Library Authors.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Base class for UI controls such as buttons, menus, menu items,
* toolbar buttons, etc. The implementation is based on a generalized version
* of {@link goog.ui.MenuItem}.
* TODO(attila): If the renderer framework works well, pull it into Component.
*
* @see ../demos/control.html
* @see http://code.google.com/p/closure-library/wiki/IntroToControls
*/
/** */
/**
* Base class for UI controls. Extends {@link Ui_Component} by adding
* the following:
*
* - a {@link KeyHandler}, to simplify keyboard handling,
*
- a pluggable renderer framework, to simplify the creation of
* simple controls without the need to subclass this class,
*
- the notion of component content, like a text caption or DOM
* structure displayed in the component (e.g. a button label),
*
- getter and setter for component content, as well as a getter and
* setter specifically for caption text (for convenience),
*
- support for hiding/showing the component,
- fine-grained control over supported states and state transition
events, and
*
- default mouse and keyboard event handling.
*
* This class has sufficient built-in functionality for most simple UI controls.
* All controls dispatch SHOW, HIDE, ENTER, LEAVE, and ACTION events on show,
* hide, mouseover, mouseout, and user action, respectively. Additional states
* are also supported. See closure/demos/control.html
* for example usage.
* to display as the content of the control (if any).
* decorate the component; defaults to {@link ControlRenderer}.
* document interaction.
* @extends {Ui_Component}
* @template T
*/
export class Control extends Ui_Component {
/**
* Maps a CSS class name to a function that returns a new instance of
* {@link Control} or a subclass thereof, suitable to decorate
* an element that has the specified CSS class. UI components that extend
* {@link Control} and want {@link goog.ui.Container}s to be able
* to discover and decorate elements using them should register a factory
* function via this API.
* @param {string} className CSS class name.
* @param {?Function} decoratorFunction Function that takes no arguments and
* returns a new instance of a control to decorate an element with the
* given class.
* @deprecated Use {@link setDecoratorByClassName} instead.
*/
static registerDecorator(className: string, decoratorFunction: Function | null): void;
/**
* Takes an element and returns a new instance of {@link Control}
* or a subclass, suitable to decorate it (based on the element's CSS class).
* @param {?Element} element Element to decorate.
* @return {Control?} New control instance to decorate the element
* (null if none).
* @deprecated Use {@link getDecorator} instead.
* @suppress {checkTypes}
*/
static getDecorator(element: Element | null): Control | null;
/**
* Checks if a mouse event (mouseover or mouseout) occurred below an element.
* @param {?EventsBrowserEvent} e Mouse event (should be mouseover or
* mouseout).
* @param {?Element} elem The ancestor element.
* @return {boolean} Whether the event has a relatedTarget (the element the
* mouse is coming from) and it's a descendant of elem.
* @private
*/
private static isMouseEventWithinElement_;
/**
* Base class for UI controls. Extends {@link Ui_Component} by adding
* the following:
*
* - a {@link KeyHandler}, to simplify keyboard handling,
*
- a pluggable renderer framework, to simplify the creation of
* simple controls without the need to subclass this class,
*
- the notion of component content, like a text caption or DOM
* structure displayed in the component (e.g. a button label),
*
- getter and setter for component content, as well as a getter and
* setter specifically for caption text (for convenience),
*
- support for hiding/showing the component,
- fine-grained control over supported states and state transition
events, and
*
- default mouse and keyboard event handling.
*
* This class has sufficient built-in functionality for most simple UI controls.
* All controls dispatch SHOW, HIDE, ENTER, LEAVE, and ACTION events on show,
* hide, mouseover, mouseout, and user action, respectively. Additional states
* are also supported. See closure/demos/control.html
* for example usage.
* @param {ControlContent=} opt_content Text caption or DOM structure
* to display as the content of the control (if any).
* @param {T=} opt_renderer Renderer used to render or
* decorate the component; defaults to {@link ControlRenderer}.
* @param {DomHelper=} opt_domHelper Optional DOM helper, used for
* document interaction.
* @template T
*/
constructor(opt_content?: ControlContent | undefined, opt_renderer?: T | undefined, opt_domHelper?: DomHelper | undefined);
/**
* Text caption or DOM structure displayed in the component.
* @type {?ControlContent}
* @private
*/
private content_;
/**
* Current component state; a bit mask of {@link State}s.
* @type {number}
* @private
*/
private state_;
/**
* A bit mask of {@link State}s this component supports.
* @type {number}
* @private
*/
private supportedStates_;
/**
* A bit mask of {@link State}s for which this component
* provides default event handling. For example, a component that handles
* the HOVER state automatically will highlight itself on mouseover, whereas
* a component that doesn't handle HOVER automatically will only dispatch
* ENTER and LEAVE events but not call {@link setHighlighted} on itself.
* By default, components provide default event handling for all states.
* Controls hosted in containers (e.g. menu items in a menu, or buttons in a
* toolbar) will typically want to have their container manage their highlight
* state. Selectable controls managed by a selection model will also typically
* want their selection state to be managed by the model.
* @type {number}
* @private
*/
private autoStates_;
/**
* A bit mask of {@link State}s for which this component
* dispatches state transition events. Because events are expensive, the
* default behavior is to not dispatch any state transition events at all.
* Use the {@link #setDispatchTransitionEvents} API to request transition
* events as needed. Subclasses may enable transition events by default.
* Controls hosted in containers or managed by a selection model will typically
* want to dispatch transition events.
* @type {number}
* @private
*/
private statesWithTransitionEvents_;
/**
* Component visibility.
* @type {boolean}
* @private
*/
private visible_;
/**
* Keyboard event handler.
* @type {?KeyHandler}
* @private
*/
private keyHandler_;
/**
* Additional class name(s) to apply to the control's root element, if any.
* @type {Array?}
* @private
*/
private extraClassNames_;
/**
* Whether the control should listen for and handle mouse events; defaults to
* true.
* @type {boolean}
* @private
*/
private handleMouseEvents_;
/**
* Whether the control allows text selection within its DOM. Defaults to false.
* @type {boolean}
* @private
*/
private allowTextSelection_;
/**
* The control's preferred ARIA role.
* @type {?Role}
* @private
*/
private preferredAriaRole_;
/**
* Renderer associated with the component.
* @type {T}
* @private
*/
private renderer_;
/** @private {?string} The control's aria-label. */
private ariaLabel_;
/**
* Returns true if the control is configured to handle its own mouse events,
* false otherwise. Controls not hosted in {@link goog.ui.Container}s have
* to handle their own mouse events, but controls hosted in containers may
* allow their parent to handle mouse events on their behalf. Considered
* protected; should only be used within this package and by subclasses.
* @return {boolean} Whether the control handles its own mouse events.
*/
isHandleMouseEvents(): boolean;
/**
* Enables or disables mouse event handling for the control. Containers may
* use this method to disable mouse event handling in their child controls.
* Considered protected; should only be used within this package and by
* subclasses.
* @param {boolean} enable Whether to enable or disable mouse event handling.
*/
setHandleMouseEvents(enable: boolean): void;
/**
* Returns the DOM element on which the control is listening for keyboard
* events (null if none).
* @return {?Element} Element on which the control is listening for key
* events.
*/
getKeyEventTarget(): Element | null;
/**
* Returns the keyboard event handler for this component, lazily created the
* first time this method is called. Considered protected; should only be
* used within this package and by subclasses.
* @return {!KeyHandler} Keyboard event handler for this component.
* @protected
*/
protected getKeyHandler(): KeyHandler;
/**
* Returns the renderer used by this component to render itself or to decorate
* an existing element.
* @return {T|undefined} Renderer used by the component
* (undefined if none).
*/
getRenderer(): T | undefined;
/**
* Registers the given renderer with the component. Changing renderers after
* the component has entered the document is an error.
* @param {T} renderer Renderer used by the component.
* @throws {Error} If the control is already in the document.
*/
setRenderer(renderer: T): void;
/**
* Returns any additional class name(s) to be applied to the component's
* root element, or null if no extra class names are needed.
* @return {Array?} Additional class names to be applied to
* the component's root element (null if none).
*/
getExtraClassNames(): Array | null;
/**
* Adds the given class name to the list of classes to be applied to the
* component's root element.
* @param {string} className Additional class name to be applied to the
* component's root element.
*/
addClassName(className: string): void;
/**
* Removes the given class name from the list of classes to be applied to
* the component's root element.
* @param {string} className Class name to be removed from the component's root
* element.
*/
removeClassName(className: string): void;
/**
* Adds or removes the given class name to/from the list of classes to be
* applied to the component's root element.
* @param {string} className CSS class name to add or remove.
* @param {boolean} enable Whether to add or remove the class name.
*/
enableClassName(className: string, enable: boolean): void;
/**
* Returns the control's preferred ARIA role. This can be used by a control to
* override the role that would be assigned by the renderer. This is useful in
* cases where a different ARIA role is appropriate for a control because of the
* context in which it's used. E.g., a {@link goog.ui.MenuButton} added to a
* {@link goog.ui.Select} should have an ARIA role of LISTBOX and not MENUITEM.
* @return {?Role} This control's preferred ARIA role or null if
* no preferred ARIA role is set.
*/
getPreferredAriaRole(): Role | null;
/**
* Sets the control's preferred ARIA role. This can be used to override the role
* that would be assigned by the renderer. This is useful in cases where a
* different ARIA role is appropriate for a control because of the
* context in which it's used. E.g., a {@link goog.ui.MenuButton} added to a
* {@link goog.ui.Select} should have an ARIA role of LISTBOX and not MENUITEM.
* @param {?Role} role This control's preferred ARIA role.
*/
setPreferredAriaRole(role: Role | null): void;
/**
* Gets the control's aria label.
* @return {?string} This control's aria label.
*/
getAriaLabel(): string | null;
/**
* Sets the control's aria label. This can be used to assign aria label to the
* element after it is rendered.
* @param {string} label The string to set as the aria label for this control.
* No escaping is done on this value.
*/
setAriaLabel(label: string): void;
/**
* Enables or disables mouse event handling on the control.
* @param {boolean} enable Whether to enable mouse event handling.
* @private
*/
private enableMouseEventHandling_;
ieMouseEventSequenceSimulator_: any;
/**
* Returns the text caption or DOM structure displayed in the component.
* @return {?ControlContent} Text caption or DOM structure
* comprising the component's contents.
*/
getContent(): ControlContent | null;
/**
* Sets the component's content to the given text caption, element, or array of
* nodes. (If the argument is an array of nodes, it must be an actual array,
* not an array-like object.)
* @param {?ControlContent} content Text caption or DOM
* structure to set as the component's contents.
*/
setContent(content: ControlContent | null): void;
/**
* Sets the component's content to the given text caption, element, or array
* of nodes. Unlike {@link #setContent}, doesn't modify the component's DOM.
* Called by renderers during element decoration.
*
* This should only be used by subclasses and its associated renderers.
*
* @param {?ControlContent} content Text caption or DOM structure
* to set as the component's contents.
*/
setContentInternal(content: ControlContent | null): void;
/**
* @return {string} Text caption of the control or empty string if none.
* @suppress{checkTypes}
*/
getCaption(): string;
/**
* Sets the text caption of the component.
* @param {string} caption Text caption of the component.
*/
setCaption(caption: string): void;
/**
* Returns true if the control allows text selection within its DOM, false
* otherwise. Controls that disallow text selection have the appropriate
* unselectable styling applied to their elements. Note that controls hosted
* in containers will report that they allow text selection even if their
* container disallows text selection.
* @return {boolean} Whether the control allows text selection.
*/
isAllowTextSelection(): boolean;
/**
* Allows or disallows text selection within the control's DOM.
* @param {boolean} allow Whether the control should allow text selection.
*/
setAllowTextSelection(allow: boolean): void;
/**
* Returns true if the component's visibility is set to visible, false if
* it is set to hidden. A component that is set to hidden is guaranteed
* to be hidden from the user, but the reverse isn't necessarily true.
* A component may be set to visible but can otherwise be obscured by another
* element, rendered off-screen, or hidden using direct CSS manipulation.
* @return {boolean} Whether the component is visible.
*/
isVisible(): boolean;
/**
* Shows or hides the component. Does nothing if the component already has
* the requested visibility. Otherwise, dispatches a SHOW or HIDE event as
* appropriate, giving listeners a chance to prevent the visibility change.
* When showing a component that is both enabled and focusable, ensures that
* its key target has a tab index. When hiding a component that is enabled
* and focusable, blurs its key target and removes its tab index.
* @param {boolean} visible Whether to show or hide the component.
* @param {boolean=} opt_force If true, doesn't check whether the component
* already has the requested visibility, and doesn't dispatch any events.
* @return {boolean} Whether the visibility was changed.
*/
setVisible(visible: boolean, opt_force?: boolean | undefined): boolean;
/**
* Returns true if the component is enabled, false otherwise.
* @return {boolean} Whether the component is enabled.
*/
isEnabled(): boolean;
/**
* Returns true if the control has a parent that is itself disabled, false
* otherwise.
* @return {boolean} Whether the component is hosted in a disabled container.
* @private
*/
private isParentDisabled_;
/**
* Enables or disables the component. Does nothing if this state transition
* is disallowed. If the component is both visible and focusable, updates its
* focused state and tab index as needed. If the component is being disabled,
* ensures that it is also deactivated and un-highlighted first. Note that the
* component's enabled/disabled state is "locked" as long as it is hosted in a
* {@link goog.ui.Container} that is itself disabled; this is to prevent clients
* from accidentally re-enabling a control that is in a disabled container.
* @param {boolean} enable Whether to enable or disable the component.
* @see #isTransitionAllowed
*/
setEnabled(enable: boolean): void;
/**
* Returns true if the component is currently highlighted, false otherwise.
* @return {boolean} Whether the component is highlighted.
*/
isHighlighted(): boolean;
/**
* Highlights or unhighlights the component. Does nothing if this state
* transition is disallowed.
* @param {boolean} highlight Whether to highlight or unhighlight the component.
* @see #isTransitionAllowed
*/
setHighlighted(highlight: boolean): void;
/**
* Returns true if the component is active (pressed), false otherwise.
* @return {boolean} Whether the component is active.
*/
isActive(): boolean;
/**
* Activates or deactivates the component. Does nothing if this state
* transition is disallowed.
* @param {boolean} active Whether to activate or deactivate the component.
* @see #isTransitionAllowed
*/
setActive(active: boolean): void;
/**
* Returns true if the component is selected, false otherwise.
* @return {boolean} Whether the component is selected.
*/
isSelected(): boolean;
/**
* Selects or unselects the component. Does nothing if this state transition
* is disallowed.
* @param {boolean} select Whether to select or unselect the component.
* @see #isTransitionAllowed
*/
setSelected(select: boolean): void;
/**
* Returns true if the component is checked, false otherwise.
* @return {boolean} Whether the component is checked.
*/
isChecked(): boolean;
/**
* Checks or unchecks the component. Does nothing if this state transition
* is disallowed.
* @param {boolean} check Whether to check or uncheck the component.
* @see #isTransitionAllowed
*/
setChecked(check: boolean): void;
/**
* Returns true if the component is styled to indicate that it has keyboard
* focus, false otherwise. Note that `isFocused()` returning true
* doesn't guarantee that the component's key event target has keyboard focus,
* only that it is styled as such.
* @return {boolean} Whether the component is styled to indicate as having
* keyboard focus.
*/
isFocused(): boolean;
/**
* Applies or removes styling indicating that the component has keyboard focus.
* Note that unlike the other "set" methods, this method is called as a result
* of the component's element having received or lost keyboard focus, not the
* other way around, so calling `setFocused(true)` doesn't guarantee that
* the component's key event target has keyboard focus, only that it is styled
* as such.
* @param {boolean} focused Whether to apply or remove styling to indicate that
* the component's element has keyboard focus.
*/
setFocused(focused: boolean): void;
/**
* Returns true if the component is open (expanded), false otherwise.
* @return {boolean} Whether the component is open.
*/
isOpen(): boolean;
/**
* Opens (expands) or closes (collapses) the component. Does nothing if this
* state transition is disallowed.
* @param {boolean} open Whether to open or close the component.
* @see #isTransitionAllowed
*/
setOpen(open: boolean): void;
/**
* Returns the component's state as a bit mask of {@link
* State}s.
* @return {number} Bit mask representing component state.
*/
getState(): number;
/**
* Returns true if the component is in the specified state, false otherwise.
* @param {?State} state State to check.
* @return {boolean} Whether the component is in the given state.
*/
hasState(state: State | null): boolean;
/**
* Sets or clears the given state on the component, and updates its styling
* accordingly. Does nothing if the component is already in the correct state
* or if it doesn't support the specified state. Doesn't dispatch any state
* transition events; use advisedly.
* @param {?State} state State to set or clear.
* @param {boolean} enable Whether to set or clear the state (if supported).
* @param {boolean=} opt_calledFrom Prevents looping with setEnabled.
*/
setState(state: State | null, enable: boolean, opt_calledFrom?: boolean | undefined): void;
/**
* Sets the component's state to the state represented by a bit mask of
* {@link State}s. Unlike {@link #setState}, doesn't
* update the component's styling, and doesn't reject unsupported states.
* Called by renderers during element decoration. Considered protected;
* should only be used within this package and by subclasses.
*
* This should only be used by subclasses and its associated renderers.
*
* @param {number} state Bit mask representing component state.
*/
setStateInternal(state: number): void;
/**
* Returns true if the component supports the specified state, false otherwise.
* @param {?State} state State to check.
* @return {boolean} Whether the component supports the given state.
*/
isSupportedState(state: State | null): boolean;
/**
* Enables or disables support for the given state. Disabling support
* for a state while the component is in that state is an error.
* @param {?State} state State to support or de-support.
* @param {boolean} support Whether the component should support the state.
* @throws {Error} If disabling support for a state the control is currently in.
*/
setSupportedState(state: State | null, support: boolean): void;
/**
* Returns true if the component provides default event handling for the state,
* false otherwise.
* @param {?State} state State to check.
* @return {boolean} Whether the component provides default event handling for
* the state.
*/
isAutoState(state: State | null): boolean;
/**
* Enables or disables automatic event handling for the given state(s).
* @param {number} states Bit mask of {@link State}s for which
* default event handling is to be enabled or disabled.
* @param {boolean} enable Whether the component should provide default event
* handling for the state(s).
*/
setAutoStates(states: number, enable: boolean): void;
/**
* Returns true if the component is set to dispatch transition events for the
* given state, false otherwise.
* @param {?State} state State to check.
* @return {boolean} Whether the component dispatches transition events for
* the state.
*/
isDispatchTransitionEvents(state: State | null): boolean;
/**
* Enables or disables transition events for the given state(s). Controls
* handle state transitions internally by default, and only dispatch state
* transition events if explicitly requested to do so by calling this method.
* @param {number} states Bit mask of {@link State}s for
* which transition events should be enabled or disabled.
* @param {boolean} enable Whether transition events should be enabled.
*/
setDispatchTransitionEvents(states: number, enable: boolean): void;
/**
* Returns true if the transition into or out of the given state is allowed to
* proceed, false otherwise. A state transition is allowed under the following
* conditions:
*
* - the component supports the state,
*
- the component isn't already in the target state,
*
- either the component is configured not to dispatch events for this
* state transition, or a transition event was dispatched and wasn't
* canceled by any event listener, and
*
- the component hasn't been disposed of
*
* Considered protected; should only be used within this package and by
* subclasses.
* @param {?State} state State to/from which the control is
* transitioning.
* @param {boolean} enable Whether the control is entering or leaving the state.
* @return {boolean} Whether the state transition is allowed to proceed.
* @protected
*/
protected isTransitionAllowed(state: State | null, enable: boolean): boolean;
/**
* Handles mouseover events. Dispatches an ENTER event; if the event isn't
* canceled, the component is enabled, and it supports auto-highlighting,
* highlights the component. Considered protected; should only be used
* within this package and by subclasses.
* @param {?EventsBrowserEvent} e Mouse event to handle.
*/
handleMouseOver(e: EventsBrowserEvent | null): void;
/**
* Handles mouseout events. Dispatches a LEAVE event; if the event isn't
* canceled, and the component supports auto-highlighting, deactivates and
* un-highlights the component. Considered protected; should only be used
* within this package and by subclasses.
* @param {?EventsBrowserEvent} e Mouse event to handle.
*/
handleMouseOut(e: EventsBrowserEvent | null): void;
/**
* @param {!EventsBrowserEvent} e Event to handle.
* @private
*/
private preventPointerCapture_;
/**
* Handles contextmenu events.
* @param {?EventsBrowserEvent} e Event to handle.
*/
handleContextMenu(e: EventsBrowserEvent | null): undefined;
/**
* Handles mousedown events. If the component is enabled, highlights and
* activates it. If the component isn't configured for keyboard access,
* prevents it from receiving keyboard focus. Considered protected; should
* only be used within this package and by subclasses.
* @param {?EventsEvent} e Mouse event to handle.
*/
handleMouseDown(e: EventsEvent | null): void;
/**
* Handles mouseup events. If the component is enabled, highlights it. If
* the component has previously been activated, performs its associated action
* by calling {@link performActionInternal}, then deactivates it. Considered
* protected; should only be used within this package and by subclasses.
* @param {?EventsEvent} e Mouse event to handle.
*/
handleMouseUp(e: EventsEvent | null): void;
/**
* Handles dblclick events. Should only be registered if the user agent is
* IE. If the component is enabled, performs its associated action by calling
* {@link performActionInternal}. This is used to allow more performant
* buttons in IE. In IE, no mousedown event is fired when that mousedown will
* trigger a dblclick event. Because of this, a user clicking quickly will
* only cause ACTION events to fire on every other click. This is a workaround
* to generate ACTION events for every click. Unfortunately, this workaround
* won't ever trigger the ACTIVE state. This is roughly the same behaviour as
* if this were a 'button' element with a listener on mouseup. Considered
* protected; should only be used within this package and by subclasses.
* @param {?EventsEvent} e Mouse event to handle.
*/
handleDblClick(e: EventsEvent | null): void;
/**
* Performs the appropriate action when the control is activated by the user.
* The default implementation first updates the checked and selected state of
* controls that support them, then dispatches an ACTION event. Considered
* protected; should only be used within this package and by subclasses.
* @param {?EventsEvent} e Event that triggered the action.
* @return {boolean} Whether the action is allowed to proceed.
* @protected
* @suppress {checkTypes}
*/
protected performActionInternal(e: EventsEvent | null): boolean;
/**
* Handles focus events on the component's key event target element. If the
* component is focusable, updates its state and styling to indicate that it
* now has keyboard focus. Considered protected; should only be used within
* this package and by subclasses. Warning: IE dispatches focus and
* blur events asynchronously!
* @param {?EventsEvent} e Focus event to handle.
*/
handleFocus(e: EventsEvent | null): void;
/**
* Handles blur events on the component's key event target element. Always
* deactivates the component. In addition, if the component is focusable,
* updates its state and styling to indicate that it no longer has keyboard
* focus. Considered protected; should only be used within this package and
* by subclasses. Warning: IE dispatches focus and blur events
* asynchronously!
* @param {?EventsEvent} e Blur event to handle.
*/
handleBlur(e: EventsEvent | null): void;
/**
* Attempts to handle a keyboard event, if the component is enabled and visible,
* by calling {@link handleKeyEventInternal}. Considered protected; should only
* be used within this package and by subclasses.
* @param {?KeyEvent} e Key event to handle.
* @return {boolean} Whether the key event was handled.
*/
handleKeyEvent(e: KeyEvent | null): boolean;
/**
* Attempts to handle a keyboard event; returns true if the event was handled,
* false otherwise. Considered protected; should only be used within this
* package and by subclasses.
* @param {?KeyEvent} e Key event to handle.
* @return {boolean} Whether the key event was handled.
* @protected
*/
protected handleKeyEventInternal(e: KeyEvent | null): boolean;
}
export namespace Control {
export { IeMouseEventSequenceSimulator_ };
}
/**
* @license
* Copyright The Closure Library Authors.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Base class for control renderers.
* TODO(attila): If the renderer framework works well, pull it into Component.
*/
/**
* Default renderer for {@link Control}s. Can be used as-is, but
* subclasses of Control will probably want to use renderers specifically
* tailored for them by extending this class. Controls that use renderers
* delegate one or more of the following API methods to the renderer:
*
* - `createDom` - renders the DOM for the component
*
- `canDecorate` - determines whether an element can be decorated
* by the component
*
- `decorate` - decorates an existing element with the component
*
- `setState` - updates the appearance of the component based on
* its state
*
- `getContent` - returns the component's content
*
- `setContent` - sets the component's content
*
* Controls are stateful; renderers, on the other hand, should be stateless and
* reusable.
* @template CONTROL
*/
export class ControlRenderer {
/** @return {!ControlRenderer} @suppress {checkTypes} */
static getInstance(): ControlRenderer;
/**
* Constructs a new renderer and sets the CSS class that the renderer will use
* as the base CSS class to apply to all elements rendered by that renderer.
* An example to use this function using a color palette:
*
*
* var myCustomRenderer = ControlRenderer.getCustomRenderer(
* goog.ui.PaletteRenderer, 'my-special-palette');
* var newColorPalette = new goog.ui.ColorPalette(
* colors, myCustomRenderer, opt_domHelper);
*
*
* Your CSS can look like this now:
*
* .my-special-palette { }
* .my-special-palette-table { }
* .my-special-palette-cell { }
* etc.
*
*
* instead of
*
* .CSS_MY_SPECIAL_PALETTE .goog-palette { }
* .CSS_MY_SPECIAL_PALETTE .goog-palette-table { }
* .CSS_MY_SPECIAL_PALETTE .goog-palette-cell { }
* etc.
*
*
* You would want to use this functionality when you want an instance of a
* component to have specific styles different than the other components of the
* same type in your application. This avoids using descendant selectors to
* apply the specific styles to this component.
*
* @param {?Function} ctor The constructor of the renderer you are trying to
* create.
* @param {string} cssClassName The name of the CSS class for this renderer.
* @return {?ControlRenderer} An instance of the desired renderer with
* its getCssClass() method overridden to return the supplied custom CSS
* class name.
*/
static getCustomRenderer(ctor: Function | null, cssClassName: string): ControlRenderer | null;
/**
* Returns the appropriate ARIA attribute based on ARIA role if the ARIA
* attribute is an ARIA state.
* @param {!Element} element The element from which to get the ARIA role for
* matching ARIA state.
* @param {?AriaState} attr The ARIA attribute to check to see if it
* can be applied to the given ARIA role.
* @return {?AriaState} An ARIA attribute that can be applied to the
* given ARIA role.
* @private
*/
private static getAriaStateForAriaRole_;
/**
* Determines if the given ARIA attribute is an ARIA property or ARIA state.
* @param {?AriaState} attr The ARIA attribute to classify.
* @return {boolean} If the ARIA attribute is an ARIA state.
* @private
*/
private static isAriaState_;
/**
* Returns the ARIA role to be applied to the control.
* See http://wiki/Main/ARIA for more info.
* @return {Role|undefined} ARIA role.
*/
getAriaRole(): Role | undefined;
/**
* Returns the control's contents wrapped in a DIV, with the renderer's own
* CSS class and additional state-specific classes applied to it.
* @param {?CONTROL} control Control to render.
* @return {?Element} Root element for the control.
*/
createDom(control: CONTROL | null): Element | null;
/**
* Takes the control's root element and returns the parent element of the
* control's contents. Since by default controls are rendered as a single
* DIV, the default implementation returns the element itself. Subclasses
* with more complex DOM structures must override this method as needed.
* @param {?Element} element Root element of the control whose content element
* is to be returned.
* @return {?Element} The control's content element.
*/
getContentElement(element: Element | null): Element | null;
/**
* Updates the control's DOM by adding or removing the specified class name
* to/from its root element. May add additional combined classes as needed in
* IE6 and lower. Because of this, subclasses should use this method when
* modifying class names on the control's root element.
* @param {CONTROL|?Element} control Control instance (or root element)
* to be updated.
* @param {string} className CSS class name to add or remove.
* @param {boolean} enable Whether to add or remove the class name.
*/
enableClassName(control: Element | CONTROL | null, className: string, enable: boolean): void;
/**
* Updates the control's DOM by adding or removing the specified extra class
* name to/from its element.
* @param {?CONTROL} control Control to be updated.
* @param {string} className CSS class name to add or remove.
* @param {boolean} enable Whether to add or remove the class name.
*/
enableExtraClassName(control: CONTROL | null, className: string, enable: boolean): void;
/**
* Returns true if this renderer can decorate the element, false otherwise.
* The default implementation always returns true.
* @param {?Element} element Element to decorate.
* @return {boolean} Whether the renderer can decorate the element.
*/
canDecorate(element: Element | null): boolean;
/**
* Default implementation of `decorate` for {@link Control}s.
* Initializes the control's ID, content, and state based on the ID of the
* element, its child nodes, and its CSS classes, respectively. Returns the
* element.
* @param {?CONTROL} control Control instance to decorate the element.
* @param {?Element} element Element to decorate.
* @return {?Element} Decorated element.
*/
decorate(control: CONTROL | null, element: Element | null): Element | null;
/**
* Initializes the control's DOM by configuring properties that can only be set
* after the DOM has entered the document. This implementation sets up BiDi
* and keyboard focus. Called from {@link Control#enterDocument}.
* @param {?CONTROL} control Control whose DOM is to be initialized
* as it enters the document.
*/
initializeDom(control: CONTROL | null): void;
/**
* Sets the element's ARIA role.
* @param {?Element} element Element to update.
* @param {?Role=} opt_preferredRole The preferred ARIA role.
*/
setAriaRole(element: Element | null, opt_preferredRole?: (Role | null) | undefined): void;
/**
* Sets the element's ARIA attributes, including distinguishing between
* universally supported ARIA properties and ARIA states that are only
* supported by certain ARIA roles. Only attributes which are initialized to be
* true will be set.
* @param {!Control} control Control whose ARIA state will be updated.
* @param {!Element} element Element whose ARIA state is to be updated.
*/
setAriaStates(control: Control, element: Element): void;
/**
* Sets the element's ARIA label. This should be overriden by subclasses that
* don't apply the role directly on control.element_.
* @param {!Element} element Element whose ARIA label is to be updated.
* @param {string} ariaLabel Label to add to the element.
*/
setAriaLabel(element: Element, ariaLabel: string): void;
/**
* Allows or disallows text selection within the control's DOM.
* @param {?Element} element The control's root element.
* @param {boolean} allow Whether the element should allow text selection.
*/
setAllowTextSelection(element: Element | null, allow: boolean): void;
/**
* Applies special styling to/from the control's element if it is rendered
* right-to-left, and removes it if it is rendered left-to-right.
* @param {?Element} element The control's root element.
* @param {boolean} rightToLeft Whether the component is rendered
* right-to-left.
*/
setRightToLeft(element: Element | null, rightToLeft: boolean): void;
/**
* Returns true if the control's key event target supports keyboard focus
* (based on its `tabIndex` attribute), false otherwise.
* @param {?CONTROL} control Control whose key event target is to be
* checked.
* @return {boolean} Whether the control's key event target is focusable.
*/
isFocusable(control: CONTROL | null): boolean;
/**
* Updates the control's key event target to make it focusable or non-focusable
* via its `tabIndex` attribute. Does nothing if the control doesn't
* support the `FOCUSED` state, or if it has no key event target.
* @param {?CONTROL} control Control whose key event target is to be
* updated.
* @param {boolean} focusable Whether to enable keyboard focus support on the
* control's key event target.
*/
setFocusable(control: CONTROL | null, focusable: boolean): void;
/**
* Shows or hides the element.
* @param {?Element} element Element to update.
* @param {boolean} visible Whether to show the element.
*/
setVisible(element: Element | null, visible: boolean): void;
/**
* Updates the appearance of the control in response to a state change.
* @param {?CONTROL} control Control instance to update.
* @param {?State} state State to enable or disable.
* @param {boolean} enable Whether the control is entering or exiting the state.
*/
setState(control: CONTROL | null, state: State | null, enable: boolean): void;
/**
* Updates the element's ARIA (accessibility) attributes , including
* distinguishing between universally supported ARIA properties and ARIA states
* that are only supported by certain ARIA roles.
* @param {?Element} element Element whose ARIA state is to be updated.
* @param {?State} state Component state being enabled or
* disabled.
* @param {boolean} enable Whether the state is being enabled or disabled.
* @protected
*/
protected updateAriaState(element: Element | null, state: State | null, enable: boolean): void;
/**
* Takes a control's root element, and sets its content to the given text
* caption or DOM structure. The default implementation replaces the children
* of the given element. Renderers that create more complex DOM structures
* must override this method accordingly.
* @suppress{checkTypes}
* @param {?Element} element The control's root element.
* @param {?ControlContent} content Text caption or DOM structure to be
* set as the control's content. The DOM nodes will not be cloned, they
* will only moved under the content element of the control.
*/
setContent(element: Element | null, content: ControlContent | null): void;
/**
* Returns the element within the component's DOM that should receive keyboard
* focus (null if none). The default implementation returns the control's root
* element.
* @param {?CONTROL} control Control whose key event target is to be
* returned.
* @return {?Element} The key event target.
*/
getKeyEventTarget(control: CONTROL | null): Element | null;
/**
* Returns the CSS class name to be applied to the root element of all
* components rendered or decorated using this renderer. The class name
* is expected to uniquely identify the renderer class, i.e. no two
* renderer classes are expected to share the same CSS class name.
* @return {string} Renderer-specific CSS class name.
*/
getCssClass(): string;
/**
* Returns an array of combinations of classes to apply combined class names for
* in IE6 and below. See {@link IE6_CLASS_COMBINATIONS} for more detail. This
* method doesn't reference {@link IE6_CLASS_COMBINATIONS} so that it can be
* compiled out, but subclasses should return their IE6_CLASS_COMBINATIONS
* static constant instead.
* @return {!Array>} Array of class name combinations.
*/
getIe6ClassCombinations(): Array>;
/**
* Returns the name of a DOM structure-specific CSS class to be applied to the
* root element of all components rendered or decorated using this renderer.
* Unlike the class name returned by {@link #getCssClass}, the structural class
* name may be shared among different renderers that generate similar DOM
* structures. The structural class name also serves as the basis of derived
* class names used to identify and style structural elements of the control's
* DOM, as well as the basis for state-specific class names. The default
* implementation returns the same class name as {@link #getCssClass}, but
* subclasses are expected to override this method as needed.
* @return {string} DOM structure-specific CSS class name (same as the renderer-
* specific CSS class name by default).
*/
getStructuralCssClass(): string;
/**
* Returns all CSS class names applicable to the given control, based on its
* state. The return value is an array of strings containing
*
* - the renderer-specific CSS class returned by {@link #getCssClass},
* followed by
*
- the structural CSS class returned by {@link getStructuralCssClass} (if
* different from the renderer-specific CSS class), followed by
*
- any state-specific classes returned by {@link #getClassNamesForState},
* followed by
*
- any extra classes returned by the control's `getExtraClassNames`
* method and
*
- for IE6 and lower, additional combined classes from
* {@link getAppliedCombinedClassNames_}.
*
* Since all controls have at least one renderer-specific CSS class name, this
* method is guaranteed to return an array of at least one element.
* @param {?CONTROL} control Control whose CSS classes are to be
* returned.
* @return {!Array} Array of CSS class names applicable to the control.
* @protected
*/
protected getClassNames(control: CONTROL | null): Array;
/**
* Returns an array of all the combined class names that should be applied based
* on the given list of classes. Checks the result of
* {@link getIe6ClassCombinations} for any combinations that have all
* members contained in classes. If a combination matches, the members are
* joined with an underscore (in order), and added to the return array.
*
* If opt_includedClass is provided, return only the combined classes that have
* all members contained in classes AND include opt_includedClass as well.
* opt_includedClass is added to classes as well.
* @param {ArrayLike} classes Array-like thing of classes to
* return matching combined classes for.
* @param {?string=} opt_includedClass If provided, get only the combined
* classes that include this one.
* @return {!Array} Array of combined class names that should be
* applied.
* @private
*/
private getAppliedCombinedClassNames_;
/**
* Takes a bit mask of {@link State}s, and returns an array
* of the appropriate class names representing the given state, suitable to be
* applied to the root element of a component rendered using this renderer, or
* null if no state-specific classes need to be applied. This default
* implementation uses the renderer's {@link getClassForState} method to
* generate each state-specific class.
* @param {number} state Bit mask of component states.
* @return {!Array} Array of CSS class names representing the given
* state.
* @protected
*/
protected getClassNamesForState(state: number): Array;
/**
* Takes a single {@link State}, and returns the
* corresponding CSS class name (null if none).
* @param {?State} state Component state.
* @return {string|undefined} CSS class representing the given state (undefined
* if none).
* @protected
*/
protected getClassForState(state: State | null): string | undefined;
/**
* Takes a single CSS class name which may represent a component state, and
* returns the corresponding component state (0x00 if none).
* @param {string} className CSS class name, possibly representing a component
* state.
* @return {?State} state Component state corresponding
* to the given CSS class (0x00 if none).
* @protected
*/
protected getStateFromClass(className: string): State | null;
/**
* Creates the lookup table of states to classes, used during state changes.
* @private
*/
private createClassByStateMap_;
/**
* Map of component states to state-specific structural class names,
* used when changing the DOM in response to a state change. Precomputed
* and cached on first use to minimize object allocations and string
* concatenation.
* @type {?Object}
* @private
*/
private classByState_;
/**
* Creates the lookup table of classes to states, used during decoration.
* @private
*/
private createStateByClassMap_;
/**
* Map of state-specific structural class names to component states,
* used during element decoration. Precomputed and cached on first use
* to minimize object allocations and string concatenation.
* @type {?Object}
* @private
*/
private stateByClass_;
}
export namespace ControlRenderer {
const instance_: undefined | ControlRenderer;
const CSS_CLASS: string;
const IE6_CLASS_COMBINATIONS: Array>;
const ariaAttributeMap_: any;
const TOGGLE_ARIA_STATE_MAP_: any;
}
/**
* Returns an instance of {@link Ui_Component} or a subclass suitable to
* decorate the given element, based on its CSS class.
*
* TODO(nnaze): Type of element should be {!Element}.
*
* @param {?Element} element Element to decorate.
* @return {Ui_Component?} Component to decorate the element (null if
* none).
*/
export function getDecorator(element: Element | null): Ui_Component | null;
/**
* Returns the {@link Ui_Component} instance created by the decorator
* factory function registered for the given CSS class name, or null if no
* decorator factory function was found.
* @param {string} className CSS class name.
* @return {Ui_Component?} Component instance.
*/
export function getDecoratorByClassName(className: string): Ui_Component | null;
/**
* @license
* Copyright The Closure Library Authors.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Global renderer and decorator registry.
*/
/**
* Given a {@link Ui_Component} constructor, returns an instance of its
* default renderer. If the default renderer is a singleton, returns the
* singleton instance; otherwise returns a new instance of the renderer class.
* @param {!Function} componentCtor Component constructor function (for example
* `goog.ui.Button`).
* @return {?ControlRenderer} Renderer instance (for example the
* singleton instance of `goog.ui.ButtonRenderer`), or null if
* no default renderer was found.
*/
export function getDefaultRenderer(componentCtor: Function): ControlRenderer | null;
/**
* Resets the global renderer and decorator registry.
*/
export function reset(): void;
/**
* Maps a CSS class name to a function that returns a new instance of
* {@link Ui_Component} or a subclass, suitable to decorate an element
* that has the specified CSS class.
* @param {string} className CSS class name.
* @param {?Function} decoratorFn No-argument function that returns a new
* instance of a {@link Ui_Component} to decorate an element.
* @throws {Error} If the class name or the decorator function is invalid.
*/
export function setDecoratorByClassName(className: string, decoratorFn: Function | null): void;
/**
* Sets the default renderer for the given {@link Ui_Component}
* constructor.
* @param {?Function} componentCtor Component constructor function (for example
* `goog.ui.Button`).
* @param {?Function} rendererCtor Renderer constructor function (for example
* `goog.ui.ButtonRenderer`).
* @throws {Error} If the arguments aren't functions.
*/
export function setDefaultRenderer(componentCtor: Function | null, rendererCtor: Function | null): void;
import { Component as Ui_Component } from "./component.js";
import { KeyHandler } from "../events/keyhandler.js";
import { Role } from "../a11y/aria/roles.js";
import { ControlContent } from "./controlcontent.js";
import { State } from "./component.js";
import { BrowserEvent as EventsBrowserEvent } from "../events/browserevent.js";
import { Event as EventsEvent } from "../events/event.js";
import { KeyEvent } from "../events/keyevent.js";
import { DomHelper } from "../dom/dom.js";
declare class IeMouseEventSequenceSimulator_ extends Disposable {
/**
* @param {!MouseEvent} e
* @param {?EventsEventType} typeArg
* @return {!MouseEvent}
* @private
*/
private static makeLeftMouseEvent_;
/**
* A singleton that helps Control instances play well with screen
* readers. It necessitated by shortcomings in IE, and need not be
* instantiated in any other browser.
*
* In most cases, a click on a Control results in a sequence of events:
* MOUSEDOWN, MOUSEUP and CLICK. UI controls rely on this sequence since most
* behavior is trigged by MOUSEDOWN and MOUSEUP. But when IE is used with some
* traditional screen readers (JAWS, NVDA and perhaps others), IE only sends
* the CLICK event, resulting in the control being unresponsive. This class
* monitors the sequence of these events, and if it detects a CLICK event not
* not preceded by a MOUSEUP event, directly calls the control's event handlers
* for MOUSEDOWN, then MOUSEUP. While the resulting sequence is different from
* the norm (the CLICK comes first instead of last), testing thus far shows
* the resulting behavior to be correct.
*
* See http://goo.gl/qvQR4C for more details.
*
* @param {!Control} control
* @private
*/
private constructor();
/** @private {Control}*/
private control_;
/** @private {boolean} */
private clickExpected_;
/** @private @const {!EventHandler<
* !Control.IeMouseEventSequenceSimulator_>}
*/
private handler_;
/** @private */
private handleMouseDown_;
/** @private */
private handleMouseUp_;
/**
* @param {!EventsEvent} e
* @private
*/
private handleClick_;
}
import { Disposable } from "../disposable/disposable.js";
export {};