export interface AvatarBaseProps { name?: string colors?: string[] title?: boolean square?: boolean size?: number | string } export interface AvatarProps extends AvatarBaseProps { variant?: 'marble' | 'bauhaus' | 'beam' | 'pixel' | 'ring' | 'sunset' } export declare class TroncheAvatar { variant: import('@angular/core').InputSignal name: import('@angular/core').InputSignal colors: import('@angular/core').InputSignal title: import('@angular/core').InputSignal square: import('@angular/core').InputSignal size: import('@angular/core').InputSignal } export declare class TroncheMarble { name: import('@angular/core').InputSignal colors: import('@angular/core').InputSignal title: import('@angular/core').InputSignal square: import('@angular/core').InputSignal size: import('@angular/core').InputSignal } export declare class TroncheBeam { name: import('@angular/core').InputSignal colors: import('@angular/core').InputSignal title: import('@angular/core').InputSignal square: import('@angular/core').InputSignal size: import('@angular/core').InputSignal } export declare class TroncheBauhaus { name: import('@angular/core').InputSignal colors: import('@angular/core').InputSignal title: import('@angular/core').InputSignal square: import('@angular/core').InputSignal size: import('@angular/core').InputSignal } export declare class TronchePixel { name: import('@angular/core').InputSignal colors: import('@angular/core').InputSignal title: import('@angular/core').InputSignal square: import('@angular/core').InputSignal size: import('@angular/core').InputSignal } export declare class TroncheRing { name: import('@angular/core').InputSignal colors: import('@angular/core').InputSignal title: import('@angular/core').InputSignal square: import('@angular/core').InputSignal size: import('@angular/core').InputSignal } export declare class TroncheSunset { name: import('@angular/core').InputSignal colors: import('@angular/core').InputSignal title: import('@angular/core').InputSignal square: import('@angular/core').InputSignal size: import('@angular/core').InputSignal }