/** * A holographic projection cone effect. Creates a translucent mesh in a cone shape from * a single world-space source vertex to an arbitrary target shape, with animated lines * traveling from source to target. * * @member {Vector3} sourceWorldPosition - The world-space position of the cone's source * @member {number[]} targetVertices - The local-space vertices describing the target shape, * e.g. a rectangle or circle. This array is treated as immutable, so if you need to * update the vertices then pass a new array instance. * @member {Color|number|string} color - The color of the */ export class Projection { constructor(parent: any); renderOrder: number; geometry: any; autoDisposeGeometry: boolean; color: number; material: any; syncSourcePosition(): void; afterUpdate(): void; _color: any; } //# sourceMappingURL=Projection.d.ts.map