export default OculusTouchGrip; declare class OculusTouchGrip extends GLTFFacade { xrInputSource: any; bodyColor: number; buttonColor: number; buttonActiveColor: number; emissiveIntensity: number; _hand: any; meshes: any; updateMaterials(): void; } import { GLTFFacade } from './GLTFFacade.js'; //# sourceMappingURL=OculusTouchGrip.d.ts.map