export class HandsGrip extends GLTFFacade { xrInputSource: any; currentClip: string; _hand: any; _prevClip: any; _mixer: any; _clock: any; _animationsByName: Map; getClipName(): "Open" | "Fist" | "Point" | "Thumb Up" | "Point + Thumb" | "Hold"; } import { GLTFFacade } from './GLTFFacade.js'; //# sourceMappingURL=HandsGrip.d.ts.map