export default WorldXRFacade; declare class WorldXRFacade { /** * Relevant things passed in from XRAware: * @property {XRSession} xrSession * @property {XRSessionMode} xrSessionMode * @property {XRReferenceSpace} xrReferenceSpace * @property {XRReferenceSpaceType} xrReferenceSpaceType * @property {number|string} xrFramebufferScaleFactor * * New global event types: * `xrframe` - fired on each frame, with the current time and XRFrame object as arguments */ afterUpdate(): void; renderingScheduler: any; /** * @override */ override doRender(timestamp: any, xrFrame: any): void; _isOpaque(): boolean; _isImmersive(): boolean; /** * @override to use an XR stereo camera when in immersive XR mode */ override _getCameraDef(): any; /** * @override to add VR controllers manager object */ override _getSceneDef(): any; /** * @override to always continuously render when in XR */ override _isContinuousRender(): any; /** * @override to skip rendering HTML overlays when in immersive mode */ override _doRenderHtmlItems(): void; _notifyWorldHandlers: any; } //# sourceMappingURL=WorldXRFacade.d.ts.map