/** * Given a Three.js `Material` instance, find the shaders/uniforms that will be * used to render that material. * * @param material - the Material instance * @return {object} - the material's shader info: `{uniforms:{}, fragmentShader:'', vertexShader:''}` */ export function getShadersForMaterial(material: any): object; //# sourceMappingURL=getShadersForMaterial.d.ts.map