{
  "name": "triangles-mesh-renderer",
  "version": "0.0.02411",
  "description": "simple software renderer. render an image of a triangle mesh directly to a pixel buffer without using the GPU.",
  "main": "index.js",
  "scripts": {
    "test": "echo \"Error: no test specified\" && exit 1"
  },
  "keywords": [
    "3d",
    "renderer",
    "software"
  ],
  "author": "stonkpunk",
  "license": "MIT",
  "dependencies": {
    "barycentric-coordinates": "0.0.5",
    "bitey": "0.0.1",
    "box-frustum": "0.0.0",
    "draw-pixel-text": "0.0.13",
    "first-person-camera": "^1.1.0",
    "generate-heightmap-mesh": "0.0.14",
    "gl-matrix": "^3.4.3",
    "icosphere": "^1.0.0",
    "image-dilate": "0.0.114",
    "marching-cubes-faster": "0.0.15",
    "mesh-to-spheres": "0.0.3",
    "mesh-to-tetrahedra": "0.0.12",
    "pixel-scale-epx": "0.0.128",
    "raycasting-utils": "0.0.16",
    "slide-along-wall": "0.0.1",
    "triangle-draw": "0.0.26"
  },
  "homepage": "https://github.com/stonkpunk/my-npm-modules/tree/main/triangles-mesh-renderer",
  "devDependencies": {
    "image-sync": "0.0.11"
  }
}
