import * as THREE from 'three'; interface AnimationPaths { idle?: string; walkForward?: string; walkBackward?: string; runForward?: string; runBackward?: string; strafeLeft?: string; strafeRight?: string; jumpStart?: string; jumpEnd?: string; } export declare function useAnimationSetup(clone: THREE.Object3D, customAnimations?: AnimationPaths): { actions: THREE.AnimationAction[]; mixer: THREE.AnimationMixer; animationClips: THREE.AnimationClip[]; }; export {};