/** * Asset path utilities for TPS Controls package */ /** * Set the base path for all package assets * This should be called by the consuming application to set the correct path * for their deployment environment */ export declare function setAssetBasePath(basePath: string): void; /** * Get the base path for assets */ export declare function getAssetBasePath(): string; /** * Get the full path for a package asset */ export declare function getAssetPath(relativePath: string): string; export declare const DEFAULT_ANIMATION_PATHS: { readonly idle: "animations/pistol-idle.fbx"; readonly walkForward: "animations/pistol-walk.fbx"; readonly walkBackward: "animations/pistol-walk-backward.fbx"; readonly runForward: "animations/pistol-run.fbx"; readonly runBackward: "animations/pistol-run-backward.fbx"; readonly strafeLeft: "animations/pistol-strafe-left.fbx"; readonly strafeRight: "animations/pistol-strafe-right.fbx"; readonly jumpStart: "animations/pistol-jump-1.fbx"; readonly jumpEnd: "animations/pistol-jump-2.fbx"; }; export declare const DEFAULT_MODEL_PATH = "models/player.glb"; export declare const DEFAULT_AUDIO_PATH = "sfx/pistol-shot.mp3";