import { ToneAudioNodeOptions } from "../core/context/ToneAudioNode"; import { SignalOperator } from "./SignalOperator"; import { WaveShaper } from "./WaveShaper"; /** * GainToAudio converts an input in NormalRange [0,1] to AudioRange [-1,1]. * See {@link AudioToGain}. * * @example * var a2g = new GainToAudio(); * @category Signal */ export declare class GainToAudio extends SignalOperator { readonly name: string; /** * The node which converts the audio ranges */ private _norm; /** * The NormalRange input [0, 1] */ input: WaveShaper; /** * The AudioRange output [-1, 1] */ output: WaveShaper; /** * clean up */ dispose(): this; }