import { RawShaderMaterial, ShaderMaterialParameters, Texture, Vector3 } from 'three'; export default class TextMaterial extends RawShaderMaterial { constructor(texture: Texture | null, parameters?: ShaderMaterialParameters); get color(): Vector3; get map(): Texture | null; set color(value: Vector3); set map(value: Texture | null); } //# sourceMappingURL=TextMaterial.d.ts.map