/* Autogenerated file. Do not edit manually. */ /* tslint:disable */ /* eslint-disable */ import type { BaseContract, BigNumber, BigNumberish, BytesLike, CallOverrides, ContractTransaction, Overrides, PopulatedTransaction, Signer, utils, } from "ethers"; import type { FunctionFragment, Result, EventFragment, } from "@ethersproject/abi"; import type { Listener, Provider } from "@ethersproject/providers"; import type { TypedEventFilter, TypedEvent, TypedListener, OnEvent, PromiseOrValue, } from "../../common"; export interface DisputeGameFactoryInterface extends utils.Interface { functions: { "create(uint8,bytes32,bytes)": FunctionFragment; "gameImpls(uint8)": FunctionFragment; "games(uint8,bytes32,bytes)": FunctionFragment; "getGameUUID(uint8,bytes32,bytes)": FunctionFragment; "owner()": FunctionFragment; "renounceOwnership()": FunctionFragment; "setImplementation(uint8,address)": FunctionFragment; "transferOwnership(address)": FunctionFragment; }; getFunction( nameOrSignatureOrTopic: | "create" | "gameImpls" | "games" | "getGameUUID" | "owner" | "renounceOwnership" | "setImplementation" | "transferOwnership" ): FunctionFragment; encodeFunctionData( functionFragment: "create", values: [ PromiseOrValue, PromiseOrValue, PromiseOrValue ] ): string; encodeFunctionData( functionFragment: "gameImpls", values: [PromiseOrValue] ): string; encodeFunctionData( functionFragment: "games", values: [ PromiseOrValue, PromiseOrValue, PromiseOrValue ] ): string; encodeFunctionData( functionFragment: "getGameUUID", values: [ PromiseOrValue, PromiseOrValue, PromiseOrValue ] ): string; encodeFunctionData(functionFragment: "owner", values?: undefined): string; encodeFunctionData( functionFragment: "renounceOwnership", values?: undefined ): string; encodeFunctionData( functionFragment: "setImplementation", values: [PromiseOrValue, PromiseOrValue] ): string; encodeFunctionData( functionFragment: "transferOwnership", values: [PromiseOrValue] ): string; decodeFunctionResult(functionFragment: "create", data: BytesLike): Result; decodeFunctionResult(functionFragment: "gameImpls", data: BytesLike): Result; decodeFunctionResult(functionFragment: "games", data: BytesLike): Result; decodeFunctionResult( functionFragment: "getGameUUID", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "owner", data: BytesLike): Result; decodeFunctionResult( functionFragment: "renounceOwnership", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "setImplementation", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "transferOwnership", data: BytesLike ): Result; events: { "DisputeGameCreated(address,uint8,bytes32)": EventFragment; "OwnershipTransferred(address,address)": EventFragment; }; getEvent(nameOrSignatureOrTopic: "DisputeGameCreated"): EventFragment; getEvent(nameOrSignatureOrTopic: "OwnershipTransferred"): EventFragment; } export interface DisputeGameCreatedEventObject { disputeProxy: string; gameType: number; rootClaim: string; } export type DisputeGameCreatedEvent = TypedEvent< [string, number, string], DisputeGameCreatedEventObject >; export type DisputeGameCreatedEventFilter = TypedEventFilter; export interface OwnershipTransferredEventObject { previousOwner: string; newOwner: string; } export type OwnershipTransferredEvent = TypedEvent< [string, string], OwnershipTransferredEventObject >; export type OwnershipTransferredEventFilter = TypedEventFilter; export interface DisputeGameFactory extends BaseContract { connect(signerOrProvider: Signer | Provider | string): this; attach(addressOrName: string): this; deployed(): Promise; interface: DisputeGameFactoryInterface; queryFilter( event: TypedEventFilter, fromBlockOrBlockhash?: string | number | undefined, toBlock?: string | number | undefined ): Promise>; listeners( eventFilter?: TypedEventFilter ): Array>; listeners(eventName?: string): Array; removeAllListeners( eventFilter: TypedEventFilter ): this; removeAllListeners(eventName?: string): this; off: OnEvent; on: OnEvent; once: OnEvent; removeListener: OnEvent; functions: { create( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: Overrides & { from?: PromiseOrValue } ): Promise; gameImpls( arg0: PromiseOrValue, overrides?: CallOverrides ): Promise<[string]>; games( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: CallOverrides ): Promise<[string] & { _proxy: string }>; getGameUUID( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: CallOverrides ): Promise<[string] & { _uuid: string }>; owner(overrides?: CallOverrides): Promise<[string]>; renounceOwnership( overrides?: Overrides & { from?: PromiseOrValue } ): Promise; setImplementation( gameType: PromiseOrValue, impl: PromiseOrValue, overrides?: Overrides & { from?: PromiseOrValue } ): Promise; transferOwnership( newOwner: PromiseOrValue, overrides?: Overrides & { from?: PromiseOrValue } ): Promise; }; create( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: Overrides & { from?: PromiseOrValue } ): Promise; gameImpls( arg0: PromiseOrValue, overrides?: CallOverrides ): Promise; games( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: CallOverrides ): Promise; getGameUUID( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: CallOverrides ): Promise; owner(overrides?: CallOverrides): Promise; renounceOwnership( overrides?: Overrides & { from?: PromiseOrValue } ): Promise; setImplementation( gameType: PromiseOrValue, impl: PromiseOrValue, overrides?: Overrides & { from?: PromiseOrValue } ): Promise; transferOwnership( newOwner: PromiseOrValue, overrides?: Overrides & { from?: PromiseOrValue } ): Promise; callStatic: { create( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: CallOverrides ): Promise; gameImpls( arg0: PromiseOrValue, overrides?: CallOverrides ): Promise; games( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: CallOverrides ): Promise; getGameUUID( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: CallOverrides ): Promise; owner(overrides?: CallOverrides): Promise; renounceOwnership(overrides?: CallOverrides): Promise; setImplementation( gameType: PromiseOrValue, impl: PromiseOrValue, overrides?: CallOverrides ): Promise; transferOwnership( newOwner: PromiseOrValue, overrides?: CallOverrides ): Promise; }; filters: { "DisputeGameCreated(address,uint8,bytes32)"( disputeProxy?: PromiseOrValue | null, gameType?: PromiseOrValue | null, rootClaim?: PromiseOrValue | null ): DisputeGameCreatedEventFilter; DisputeGameCreated( disputeProxy?: PromiseOrValue | null, gameType?: PromiseOrValue | null, rootClaim?: PromiseOrValue | null ): DisputeGameCreatedEventFilter; "OwnershipTransferred(address,address)"( previousOwner?: PromiseOrValue | null, newOwner?: PromiseOrValue | null ): OwnershipTransferredEventFilter; OwnershipTransferred( previousOwner?: PromiseOrValue | null, newOwner?: PromiseOrValue | null ): OwnershipTransferredEventFilter; }; estimateGas: { create( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: Overrides & { from?: PromiseOrValue } ): Promise; gameImpls( arg0: PromiseOrValue, overrides?: CallOverrides ): Promise; games( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: CallOverrides ): Promise; getGameUUID( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: CallOverrides ): Promise; owner(overrides?: CallOverrides): Promise; renounceOwnership( overrides?: Overrides & { from?: PromiseOrValue } ): Promise; setImplementation( gameType: PromiseOrValue, impl: PromiseOrValue, overrides?: Overrides & { from?: PromiseOrValue } ): Promise; transferOwnership( newOwner: PromiseOrValue, overrides?: Overrides & { from?: PromiseOrValue } ): Promise; }; populateTransaction: { create( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: Overrides & { from?: PromiseOrValue } ): Promise; gameImpls( arg0: PromiseOrValue, overrides?: CallOverrides ): Promise; games( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: CallOverrides ): Promise; getGameUUID( gameType: PromiseOrValue, rootClaim: PromiseOrValue, extraData: PromiseOrValue, overrides?: CallOverrides ): Promise; owner(overrides?: CallOverrides): Promise; renounceOwnership( overrides?: Overrides & { from?: PromiseOrValue } ): Promise; setImplementation( gameType: PromiseOrValue, impl: PromiseOrValue, overrides?: Overrides & { from?: PromiseOrValue } ): Promise; transferOwnership( newOwner: PromiseOrValue, overrides?: Overrides & { from?: PromiseOrValue } ): Promise; }; }