import * as THREE from "three"; type FBO = { read: THREE.WebGLRenderTarget; write: THREE.WebGLRenderTarget; swap: () => void; dispose: () => void; }; type Options = { minFilter?: THREE.TextureFilter; format?: THREE.PixelFormat; type?: THREE.TextureDataType; depth: boolean; }; export declare function useDoubleFBO(width: number, height: number, options: Options): FBO; export {};