import {Mesh} from 'three' import {IObject3D, IObject3DEventMap, IObject3DUserData} from '../IObject' import {iObjectCommons} from './iObjectCommons' import {IMaterial} from '../IMaterial' import {IGeometry} from '../IGeometry' export class Mesh2< TGeometry extends IGeometry = IGeometry, TMaterial extends IMaterial | IMaterial[] = IMaterial | IMaterial[], TE extends IObject3DEventMap = IObject3DEventMap > extends Mesh implements IObject3D { assetType = 'model' as const setDirty = iObjectCommons.setDirty refreshUi = iObjectCommons.refreshUi declare material: TMaterial declare readonly materials: IMaterial[] declare geometry: TGeometry /** * @deprecated use `this` instead */ get modelObject(): this { return this } constructor(geometry?: TGeometry, material?: TMaterial) { super(geometry, material) iObjectCommons.upgradeObject3D.call(this) } declare userData: IObject3DUserData // region inherited type fixes // re-declaring from IObject3D because: https://github.com/microsoft/TypeScript/issues/16936 declare traverse: (callback: (object: IObject3D) => void) => void declare traverseVisible: (callback: (object: IObject3D) => void) => void declare traverseAncestors: (callback: (object: IObject3D) => void) => void declare getObjectById: (id: number) => IObject3D | undefined declare getObjectByName: (name: string) => IObject3D | undefined declare getObjectByProperty: (name: string, value: string) => IObject3D | undefined declare parent: IObject3D | null declare children: IObject3D[] dispose: (removeFromParent?: boolean) => void // endregion }