import {BufferGeometry, NormalBufferAttributes, NormalOrGLBufferAttributes} from 'three' import type {IGeometry, IGeometryEventMap, IGeometryUserData} from '../IGeometry' import {iGeometryCommons} from './iGeometryCommons' import type {IObject3D} from '../IObject' export class BufferGeometry2 extends BufferGeometry implements IGeometry { assetType: 'geometry' // dont set the value here since its checked in upgradeGeometry center2 = iGeometryCommons.center2 setDirty = iGeometryCommons.setDirty refreshUi = iGeometryCommons.refreshUi appliedMeshes = new Set() declare userData: IGeometryUserData constructor() { super() iGeometryCommons.upgradeGeometry.call(this) } }