import { Object3D, PerspectiveCamera, Scene, Vector3 } from 'three'; import { IWebGLRenderer } from '../../core'; /** * Returns a snapshot of the object. * Does a simple render, does not run the full pipeline. * * Ideally, call this from preRender and object must be in root, for usage see {@link MaterialPreviewGenerator}. * @param renderer * @param object * @param root * @param channel * @param camOffset * @param camera */ export declare function snapObject(renderer: IWebGLRenderer, object: Object3D, root?: Scene, channel?: number, camOffset?: Vector3, camera?: PerspectiveCamera): string; //# sourceMappingURL=../../src/three/utils/snapObject.d.ts.map