import { IUniform, Texture } from 'three'; import { ExtendedShaderPass } from './ExtendedShaderPass'; import { IPass } from './Pass'; export declare class GenericBlendTexturePass extends ExtendedShaderPass implements IPass { constructor(uniforms: { [uniform: string]: IUniform; }, blendFunc?: string, extraFrag?: string, texture?: Texture, maxIntensity?: number); } //# sourceMappingURL=../src/postprocessing/GenericBlendTexturePass.d.ts.map