import { Color, Material, WebGLRenderTarget } from 'three'; import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'; import { IPassID, IPipelinePass } from './Pass'; import { ICamera, IMaterial, IObject3D, IRenderManager, IScene, IWebGLRenderer } from '../core'; import { UiObjectConfig } from 'uiconfig.js'; import { ValOrFunc } from 'ts-browser-helpers'; export declare class GBufferRenderPass extends RenderPass implements IPipelinePass { readonly passId: TP; target: ValOrFunc; readonly isGBufferRenderPass = true; uiConfig: UiObjectConfig; enabled: boolean; scene?: IScene; before?: IPassID[]; after?: IPassID[]; required?: IPassID[]; constructor(passId: TP, target: ValOrFunc, material: Material, clearColor?: Color, clearAlpha?: number); private _transparentMats; private _transmissiveMats; preprocessMaterial: (material: IMaterial, renderToGBuffer?: boolean) => void; preprocessObject: (object: IObject3D) => IMaterial | IMaterial[] | undefined; postprocessObject: (object: IObject3D) => void; /** * Renders to {@link target} * @param renderer * @param _ - this is ignored * @param _1 - this is ignored * @param deltaTime * @param maskActive */ render(renderer: IWebGLRenderer, _?: WebGLRenderTarget | null, _1?: WebGLRenderTarget, deltaTime?: number, maskActive?: boolean): void; beforeRender(scene: IScene, camera: ICamera, _: IRenderManager): void; } //# sourceMappingURL=../src/postprocessing/GBufferRenderPass.d.ts.map