import { Texture } from 'three'; import { ExtendedShaderPass } from './ExtendedShaderPass'; import { IPass } from './Pass'; export declare class AddBlendTexturePass extends ExtendedShaderPass implements IPass { constructor(texture?: Texture, maxIntensity?: number); } //# sourceMappingURL=../src/postprocessing/AddBlendTexturePass.d.ts.map