import { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'; import { ThreeViewer } from '../../viewer'; import { IRenderTarget } from '../../rendering'; export declare class HVBlurHelper { private _viewer; horizontalBlurMaterial: ShaderMaterial; verticalBlurMaterial: ShaderMaterial; constructor(_viewer: ThreeViewer); blur(source: Texture, dest: IRenderTarget & WebGLRenderTarget, tempTarget: IRenderTarget & WebGLRenderTarget, amountMultiplier?: number): void; dispose(): void; } //# sourceMappingURL=../../src/three/utils/HVBlurHelper.d.ts.map