import { EventDispatcher, Object3D, Vector3 } from 'three'; import { ICameraControls } from '../../core'; export interface PointerLockControls2EventMap { change: Record; lock: Record; unlock: Record; } export declare class PointerLockControls2 extends EventDispatcher implements ICameraControls { readonly domElement: HTMLElement; readonly object: Object3D; isLocked: boolean; enabled: boolean; minPolarAngle: number; maxPolarAngle: number; pointerSpeed: number; autoLockOnClick: boolean; constructor(camera: Object3D, domElement: HTMLElement); onElementClick(event: Event): void; private _movementX; private _movementY; onMouseMove(event: MouseEvent): void; onPointerlockChange(): void; onPointerlockError(): void; connect(): void; disconnect(): void; dispose(): void; private _forwardDirection; getDirection(v: Vector3): Vector3; moveForward(distance: number): void; moveRight(distance: number): void; lock(): void; unlock(): void; update(): void; } //# sourceMappingURL=../../src/three/controls/PointerLockControls2.d.ts.map