import { Mesh, Object3D } from 'three'; import { GLTFWriter2 } from '../../../assetmanager'; export declare class GLTFExporterMaterialsVariantsExtensionExport { writer: GLTFWriter2; name: string; variantNames: string[]; constructor(writer: GLTFWriter2); beforeParse(objects: Object3D[]): void; writeMesh(mesh: Mesh, meshDef: any): void; afterParse(_input: any): void; } export declare function gltfExporterMaterialsVariantsExtensionExport(writer: GLTFWriter2): GLTFExporterMaterialsVariantsExtensionExport; //# sourceMappingURL=../../../src/plugins/extras/helpers/GLTFMaterialsVariantsExtensionExport.d.ts.map