import { Object3D } from 'three'; import { IObject3D, IObject3DEventMap, IObject3DUserData } from '../IObject'; import { IGeometry } from '../IGeometry'; import { IMaterial } from '../IMaterial'; export declare class Object3D2 extends Object3D implements IObject3D { assetType: IObject3D["assetType"]; setDirty: (this: IObject3D, options?: import('../IObject').IObjectSetDirtyOptions, ...args: any[]) => void; refreshUi: (this: IObject3D) => void; geometry: TG; material: TM; /** * @deprecated use `this` instead */ get modelObject(): this; constructor(); dispose(): void; userData: IObject3DUserData; traverse: (callback: (object: IObject3D) => void) => void; traverseVisible: (callback: (object: IObject3D) => void) => void; traverseAncestors: (callback: (object: IObject3D) => void) => void; getObjectById: (id: number) => IObject3D | undefined; getObjectByName: (name: string) => IObject3D | undefined; getObjectByProperty: (name: string, value: string) => IObject3D | undefined; parent: IObject3D | null; children: IObject3D[]; ['_sChildren']?: Object3D[]; } //# sourceMappingURL=../../src/core/object/Object3D2.d.ts.map