import { Light, LightShadow, Object3D } from 'three'; import { IObject3D, IObject3DEventMap, IObject3DUserData } from '../IObject'; export interface ILight extends Light, IObject3D { assetType: 'light'; readonly isLight: true; /** * @deprecated use `this` instead */ lightObject: this; userData: IObject3DUserData; /** * @param removeFromParent - remove from parent. Default true */ dispose(removeFromParent?: boolean): void; target?: Object3D; traverse(callback: (object: IObject3D) => void): void; traverseVisible(callback: (object: IObject3D) => void): void; traverseAncestors(callback: (object: IObject3D) => void): void; getObjectById(id: number): IObject3D | undefined; getObjectByName(name: string): IObject3D | undefined; getObjectByProperty(name: string, value: string): IObject3D | undefined; copy(source: ILight | IObject3D | Light, recursive?: boolean, distanceFromTarget?: number, worldSpace?: boolean, ...args: any[]): ILight & this; clone(recursive?: boolean): this; add(...object: IObject3D[]): this; remove(...object: IObject3D[]): this; parent: IObject3D | null; children: IObject3D[]; } //# sourceMappingURL=../../src/core/light/ILight.d.ts.map