import { BufferGeometry, NormalBufferAttributes, NormalOrGLBufferAttributes } from 'three'; import { IGeometry, IGeometryEventMap, IGeometryUserData } from '../IGeometry'; import { WireframeGeometry2 } from 'three/examples/jsm/lines/WireframeGeometry2.js'; import { IObject3D } from '../IObject'; export declare class WireframeGeometry3 extends WireframeGeometry2 implements IGeometry { assetType: 'geometry'; center2: (this: IGeometry, offset?: import('three').Vector3, keepWorldPosition?: boolean, setDirty?: boolean) => () => void; setDirty: (this: IGeometry, options?: import('../IGeometry').IGeometrySetDirtyOptions) => void; refreshUi: (this: IGeometry) => void; appliedMeshes: Set | undefined, import('..').IMaterial | import('..').IMaterial[] | undefined>>; userData: IGeometryUserData; constructor(geometry: BufferGeometry); } //# sourceMappingURL=../../src/core/geometry/WireframeGeometry3.d.ts.map