import { Camera } from './../cameras/Camera'; import { Vector2 } from './../math/Vector2'; import { Matrix4 } from './../math/Matrix4'; import { RenderTarget } from '../renderers/webgl/WebGLRenderLists'; export class LightShadow { constructor( camera: Camera ); camera: Camera; bias: number; radius: number; mapSize: Vector2; map: RenderTarget; matrix: Matrix4; copy( source: LightShadow ): this; clone( recursive?: boolean ): this; toJSON(): any; }