// lib/raster/index.ts // threejs-scenes/raster — how the scene turns into pixels: lighting rigs, // cameras, color correction and post-processing chains, and particle // emitters (render-technique-bound: billboards, GPGPU, blending). WebGPU/TSL // node effects stay off this barrel — import 'threejs-scenes/raster/webgpu' // (they pull in three/webgpu + three/tsl). export * from '../lighting/index.js' export * from '../camera/index.js' export * from '../post/index.js' // particles v2 (the deprecated v1 createParticleEmitter is NOT re-exported — // import it from 'threejs-scenes/particles' while it lasts) export * from '../particles/curves.js' export * from '../particles/emitter.js' export * from '../particles/gpu-emitter.js'