// lib/post/webgl/godrays.ts // God rays / volumetric light shafts — screen-space radial scattering toward the // light. NOT reimplemented here: the canonical implementation lives in the // parent dir at `lib/post/god-rays-pass.ts` (a faithful port of // Erkaman/glsl-godrays). It is re-exported here so the WebGL post catalogue // matches the WebGPU one (`lib/post/webgpu/godrays.ts`). export { createGodRaysPass } from '../god-rays-pass.js' export type { GodRaysPass } from '../god-rays-pass.js' // perf: medium. ~60 radial march samples per fragment toward the light position.