import type { Camera, DirectionalLight, TextureNode } from 'three/webgpu'; /** Options for {@link createSss}. */ export interface SssOptions { maxDistance?: number; thickness?: number; shadowIntensity?: number; quality?: number; resolutionScale?: number; useTemporalFiltering?: boolean; } /** Wrap an SSSNode that approximates subsurface scattering by ray-marching shadow depth toward the main directional light. Returns a scattering mask in .r. @remarks Requires the WebGPU renderer (three/webgpu) and ships via the 'threejs-scenes/webgpu' entry point. */ export declare function createSss(depthNode: TextureNode, camera: Camera, mainLight: DirectionalLight, options?: SssOptions): import("three/addons/tsl/display/SSSNode.js").default; //# sourceMappingURL=sss.d.ts.map