import * as THREE from 'three'; /** Options for {@link createPixelationPass}. */ export interface PixelOptions { pixelSize?: number; normalEdgeStrength?: number; depthEdgeStrength?: number; } /** Wrap a pixelationPass PassNode that renders the scene into chunky pixels with optional normal/depth edge outlines. Use INSTEAD of a plain scene pass. @remarks Requires the WebGPU renderer (three/webgpu) and ships via the 'threejs-scenes/webgpu' entry point. */ export declare function createPixelationPass(scene: THREE.Scene, camera: THREE.Camera, options?: PixelOptions): import("three/addons/tsl/display/PixelationPassNode.js").default; //# sourceMappingURL=pixel.d.ts.map