import type { PassNode } from 'three/webgpu'; /** Options for {@link createDifference}. */ export interface DifferenceOptions { gain?: number; maxSaturation?: number; } /** Increase saturation where the current frame differs from the previous one, highlighting motion. Reads the PassNode's retained previous-frame texture. @remarks Requires the WebGPU renderer (three/webgpu) and ships via the 'threejs-scenes/webgpu' entry point. */ export declare function createDifference(scenePass: PassNode, options?: DifferenceOptions): import("three/webgpu").Node<"vec3">; //# sourceMappingURL=difference.d.ts.map