import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js'; export interface LensingOptions { /** Influence radius in UV units. */ radius?: number; strength?: number; /** Dark-core (event horizon) radius in UV units; 0 disables. */ coreSize?: number; } export interface LensingPass extends ShaderPass { /** Point the lens at a screen UV (see core/projection.ts). */ setCenter(u: number, v: number): void; setSize(width: number, height: number): void; } export declare function createLensingPass({ radius, strength, coreSize }?: LensingOptions): LensingPass; //# sourceMappingURL=lensing.d.ts.map