import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js'; /** Options for {@link createFilmGrainPass}. */ export interface FilmGrainOptions { intensity?: number; luma?: number; desat?: number; } /** Create a ShaderPass that applies procedural per-fragment film grain with optional luminance-only mode and desaturation. */ export declare function createFilmGrainPass({ intensity, luma, desat, }?: FilmGrainOptions): ShaderPass; //# sourceMappingURL=film-grain-pass.d.ts.map