export class WebGLTextures { constructor( gl: any, extensions: any, state: any, properties: any, capabilities: any, paramThreeToGL: Function, info: any ); setTexture2D( texture: any, slot: number ): void; setTextureCube( texture: any, slot: number ): void; setTextureCubeDynamic( texture: any, slot: number ): void; setupRenderTarget( renderTarget: any ): void; updateRenderTargetMipmap( renderTarget: any ): void; }