import { WebGLRenderer } from './../WebGLRenderer'; import { WebGLProgram } from './WebGLProgram'; import { WebGLCapabilities } from './WebGLCapabilities'; import { WebGLExtensions } from './WebGLExtensions'; import { ShaderMaterial } from './../../materials/ShaderMaterial'; export class WebGLPrograms { constructor( renderer: WebGLRenderer, extensions: WebGLExtensions, capabilities: WebGLCapabilities ); programs: WebGLProgram[]; getParameters( material: ShaderMaterial, lights: any, fog: any, nClipPlanes: number, object: any ): any; getProgramCode( material: ShaderMaterial, parameters: any ): string; acquireProgram( material: ShaderMaterial, parameters: any, code: string ): WebGLProgram; releaseProgram( program: WebGLProgram ): void; }