import { Color } from "../../math/Color.js"; import { WebGLRenderer } from "../WebGLRenderer.js"; import { WebGLState } from "./WebGLState.js"; import { WebGLObjects } from "./WebGLObjects.js"; import { WebGLRenderLists } from "./WebGLRenderLists.js"; import { Scene } from "../../scenes/Scene.js"; export class WebGLBackground { constructor( renderer: WebGLRenderer, state: WebGLState, objects: WebGLObjects, premultipliedAlpha: any ); getClearColor(): void; setClearColor( color: Color, alpha: any ): void; getClearAlpha(): void; setClearAlpha( alpha: any ): void; render( renderList: WebGLRenderLists, scene: Scene, camera: any, forceClear: any ): void; }