declare const _default: "\n\n#include \n#include \n#include \n#include \n#include \n#include \n\nuniform sampler2D alphaMap;\nuniform float useAlphaMap;\nuniform float visibility;\nuniform float alphaTest;\n\nvarying vec4 vColor;\n \nvoid main() {\n #include \n #include \n\n vec4 diffuseColor = vColor;\n \n #ifdef USE_MAP\n #include \n #ifndef USE_COLOR_AS_ALPHA\n #endif\n #endif\n if( useAlphaMap == 1. ) diffuseColor.a *= texture2D( alphaMap, vUv).a;\n if( diffuseColor.a < alphaTest ) discard;\n gl_FragColor = diffuseColor;\n\n #include \n #include \n}"; export default _default;