import { MeshPhysicalMaterial, MeshStandardMaterial, MeshStandardMaterialParameters, WebGLProgramParametersWithUniforms, WebGLRenderer } from 'three'; export declare class ParticleMeshStandardMaterial extends MeshStandardMaterial { constructor(parameters: MeshStandardMaterialParameters); onBeforeCompile(parameters: WebGLProgramParametersWithUniforms, renderer: WebGLRenderer): void; } export declare class ParticleMeshPhysicsMaterial extends MeshPhysicalMaterial { constructor(parameters: MeshStandardMaterialParameters); onBeforeCompile(parameters: WebGLProgramParametersWithUniforms, renderer: WebGLRenderer): void; }